Open File
ImportLoad a 3D model in STL, OBJ, 3MF, GLB, GLTF, or FBX format. Drag and drop onto the viewport or click Open in the Import panel. Maximum file size is 150 MB for cloud services (local repair has no limit).
When to use: Always first. No other tool works until a mesh is loaded.
Example: Drag a 60 MB STL from your slicer directly into the browser window to start working immediately.
File Info & Service Compatibility
ImportAfter loading, the Import panel displays file name, format, size, triangle count, and bounding box dimensions (X/Y/Z). A service compatibility table shows whether the file fits within size limits for Local Repair (any size), Cloud Repair (150 MB), AI Tools (150 MB), and Quote Upload (150 MB).
When to use: Check immediately after import to confirm the file loaded correctly and see which services are available.
Display Units
ImportSwitch dimensions between millimeters (mm), centimeters (cm), and inches (in). Affects all dimension readouts throughout the app including bounding boxes, cut plane positions, and export dimensions.
When to use: Set to your preferred unit system before analyzing or splitting.
Analyze Mesh
AnalyzeScans the mesh for topology issues: open edges, non-manifold geometry, inverted normals, sliver triangles, and holes. Reports vertex count, triangle count, surface area, volume, and a four-category quality score (Topology, Watertight, Normals, Geometry) with an overall percentage.
When to use: Immediately after import, and again after each repair pass to verify improvements.
Example: A scanned figurine imports with a quality score of 34%. After Auto Repair, re-analyze shows 91%.
AI Analysis
AnalyzeSends mesh stats to Gemini AI for a classification report. Returns mesh type (thin shell, solid body, multi-body, surface patch), recommended repair strategy, confidence score, and plain-English reasoning about what is wrong and what to do next.
When to use: When you want an automated diagnosis and are unsure whether to use basic repair, deep repair, or reconstruction.
Settings: Requires a Gemini API key for full AI classification. Without one, a heuristic fallback is used.
Defect Overlays
AnalyzeVisualizes mesh defects directly on the model with color-coded edge and face highlights. Open edges appear in red, non-manifold edges in orange, sliver triangles in magenta, and inverted normals in cyan. Each overlay type can be toggled independently, and counts are shown for each category.
When to use: To see exactly where the defects are before choosing a repair strategy.
Example: Enable open edges (red) to find the three holes on a scan mesh, then target them with Fill Holes.
Shell Detection
AnalyzeIdentifies disconnected shells (separate connected components) in the mesh. Reports total shell count, largest shell triangle count, and lists tiny shells (less than 1% of total). Tiny shells can be removed in one click.
When to use: After importing multi-part files or scan data with floating debris. Remove tiny shells to clean up before repair.
Example: A photogrammetry scan has 47 shells. Shell detection finds 42 tiny debris shells and removes them, leaving the 5 meaningful parts.
Guided Repair Recommendation
AnalyzeAfter analysis, if issues are detected, the panel recommends a repair path. Minor issues (few open edges) get a Basic Repair recommendation. Severe damage gets a Deep Repair recommendation. One click takes you to the correct tool.
When to use: When you are unsure which repair tool to try first.
Auto Repair (Topology Repair)
RepairRuns all local repair steps in one pass: removes degenerate triangles, removes duplicate faces, fixes inconsistent winding, corrects inverted normals, welds nearby vertices, and fills small holes. Shows a detailed report of what was fixed and whether the mesh is now watertight.
When to use: Start here for most broken meshes. Works well for STL files from 3D scanners, CAD exports, or download sites.
Example: An STL from Thingiverse has 200 open edges and flipped normals. Auto Repair fixes winding on 1,400 triangles, fills 3 holes, and produces a watertight mesh.
Recalc Normals
RepairRecomputes all face normals using flood-fill propagation to ensure consistent outward orientation across the entire mesh.
When to use: When the mesh appears inside-out or has more than 20% inverted normals after analysis.
Example: An OBJ from Blender with inconsistent normals -- Recalc Normals corrects the entire mesh in one pass.
Flip Normals
RepairInverts all face normals on the mesh. Unlike the Edit panel version, this affects every face.
When to use: When the entire mesh is inside-out (all normals point inward).
Merge Vertices
RepairWelds vertices that are very close together, closing tiny gaps caused by floating-point precision issues or bad exports.
When to use: Meshes with hairline cracks that show as open edges but appear visually closed.
Remove Debris
RepairRemoves small disconnected components (islands) that are not part of the main mesh body.
When to use: Scan data with floating particles, or CAD exports with stray geometry.
Boolean Self-Union
RepairPerforms a boolean union of the mesh with itself using the Manifold library. Resolves self-intersections and overlapping geometry, producing a clean outer shell.
When to use: Meshes with overlapping parts or self-intersecting faces that prevent slicing.
Example: A model built from overlapping primitives in a CAD tool -- Boolean Self-Union merges them into one clean solid.
Solidify Surface
RepairAdds wall thickness to a thin surface mesh, turning a single-sided shell into a printable solid. Adjustable thickness from 0.5 to 20 mm.
When to use: Surface-only meshes (car body panels, clothing, architectural facades) that need wall thickness for 3D printing.
Settings: Thickness slider: 0.5 -- 20 mm. Higher values create thicker walls.
Example: A car body panel exported as a zero-thickness surface. Solidify at 2 mm creates a printable shell with inner and outer walls.
Compare Mode
RepairToggle between the repaired mesh and the original geometry to visually compare what changed during repair.
When to use: After any repair pass, to verify that the repair did not distort the mesh shape.
Deep Repair (Cloud)
RepairSends the mesh to a cloud worker running PyMeshLab, Open3D, and trimesh for a 13-stage pipeline: triangle soup detection, adaptive welding, manifold repair, hole filling with smart classification, internal face removal, debris removal, thin wall detection, self-intersection removal, feature edge preservation, and more. Two modes available: Auto Repair (auto-detects damage level) and Simplify & Rebuild (collapse, subdivide, smooth).
When to use: When local repair fails, the mesh is severely damaged, or you need guaranteed watertight output for slicing.
Settings: Mode selector: Auto (recommended for most meshes) or Simplify & Rebuild (for mangled STLs from scanners or broken booleans). Progress is tracked in the Pipeline Log terminal tab.
Example: A 3D scan with 5,000 non-manifold edges and internal faces. Local repair only fixes 60%. Deep Repair produces a watertight, manifold mesh with a 94% quality score.
Triangle Edit Mode
EditEnables direct triangle manipulation. When active, clicking on the mesh selects individual triangles. Shift+click adds to the selection. Six selection modes are available: Click (single triangle), Lasso (freehand draw), Box (rectangular region), By Normal (all faces within an angle threshold of the clicked face), Connected (flood-fill to connected geometry), and Sharp Edges (faces along edges exceeding an angle threshold).
When to use: When you need surgical precision: removing specific bad triangles, fixing local normal issues, or isolating regions for targeted operations.
Settings: Normal threshold slider (1-90 degrees) for By Normal mode. Sharp edge angle slider (5-90 degrees) for Sharp Edges mode.
Selection Actions
EditBulk selection operations: Select All, Invert Selection, Grow Selection (expand by one ring of adjacent triangles), Shrink Selection (contract by one ring), Select Connected (flood-fill from current selection), and Select By Normal (extend selection to faces with similar normals).
When to use: To quickly build up or refine a selection before applying an operation.
Delete Selected
EditRemoves selected triangles from the mesh. Creates open holes that can then be filled with the Repair or Fill Hole tools.
When to use: Removing self-intersecting geometry, unwanted internal structures, or damaged regions before repair.
Example: Select the internal support lattice of a resin print model and delete it, then fill the resulting holes.
Flip Normals (Selection)
EditInverts the normal direction of only the selected faces, leaving the rest of the mesh unchanged.
When to use: Correcting locally inverted triangles without rerunning full normal recalculation on the entire mesh.
Subdivide
EditSplits each selected triangle into four smaller triangles by adding midpoint vertices on each edge. Increases mesh density in the selected region.
When to use: Adding resolution to a specific area before smoothing, or preparing a region for detailed editing.
Example: Select the face of a low-poly character model and subdivide twice to add enough geometry for smooth features.
Decimate
EditReduces the triangle count of the selected region to a target percentage using quadric edge collapse. Preserves overall shape while removing unnecessary detail.
When to use: Reducing polygon count in overly dense areas (scan data) while keeping important regions at full resolution.
Settings: Target percentage slider: 10% -- 90%. Lower values produce fewer triangles.
Smooth
EditApplies Laplacian smoothing to selected faces. Reduces surface noise and jagged edges. Configurable iteration count and strength.
When to use: Cleaning up scan artifacts, stairstepping from voxel reconstruction, or softening hard edges on organic models.
Settings: Iterations: 1 -- 20 (more = smoother). Strength: 10% -- 100% (how aggressively each pass smooths).
Extrude Faces
EditPushes selected faces outward along their normals by a configurable distance, creating new side walls. Effectively adds material to the selected region.
When to use: Adding raised features, thickening specific areas, or creating embossed details.
Settings: Distance slider: 0.1 -- 20 mm.
Example: Select a flat face on a box and extrude 5 mm to create a raised platform.
Bridge Edge Loops
EditConnects two open edge loops with new faces, creating a tube-like bridge between them. Select faces adjacent to both open boundaries, then bridge.
When to use: Connecting two separate openings, creating handles or tunnels between parts of a mesh.
Example: Two cylindrical holes in a mesh -- select faces around both openings and bridge to create a connecting tube.
Fill Hole
EditFills an open boundary adjacent to the selected triangles with new faces. More targeted than the global Fill Holes repair tool.
When to use: Closing a specific hole while leaving other openings intact.
Separate Selection
EditDetaches the selected triangles into a new, independent mesh part. The original mesh loses those faces.
When to use: Isolating a component for separate export or repair.
Move Vertices
EditEnables vertex dragging on selected triangles. Click and drag individual vertices to reshape the mesh geometry.
When to use: Fine-tuning vertex positions to fix small geometric issues or adjust the shape manually.
Weld Vertices
EditMerges nearby vertices within the selected region that fall within a configurable tolerance distance.
When to use: Closing small gaps in a specific area without affecting the rest of the mesh.
Settings: Tolerance slider: 0.01 -- 1.0 mm.
Voxel Reconstruction (Solid)
RebuildConverts the mesh to a voxel grid using parity fill and flood fill, then extracts a new surface via marching cubes. Always produces a watertight, manifold result. Adjustable voxel resolution, sharp edge threshold, and surface mode (Auto, Organic, Mechanical).
When to use: Severely fragmented meshes, triangle soup with no connected topology, or any mesh where repair tools cannot produce a watertight result.
Settings: Voxel resolution (finer = more detail, slower). Sharp edge threshold (lower = more edges preserved). Surface mode: Organic (higher smoothing), Mechanical (sharp edges preserved), Auto (AI selects).
Example: A mesh from a particle simulator with no vertex connectivity. Voxel Reconstruct at 2 mm resolution creates a clean solid shell.
Shell Reconstruction
RebuildSurface rasterization with dilation. Wraps the mesh in a new surface while preserving openings. Good for meshes that should remain open (not solid).
When to use: When the original surface shape is salvageable but too broken to repair directly, and you want to preserve openings.
Point Cloud (MLS) Reconstruction
RebuildTreats mesh vertices as a point cloud and reconstructs the surface using MLS/SDF reconstruction. Best for thin shells and car bodies where voxel methods produce artifacts.
When to use: Scan data with correct vertex positions but broken or missing connectivity. Thin-walled models like car bodies, panels, or clothing.
Example: A car body scan with broken faces but good vertex positions. Point Cloud mode produces a clean surface that follows the original shape.
Post-Processing (Taubin Smoothing & Simplify)
RebuildApplied after reconstruction. Taubin smoothing removes voxelization stairstepping without shrinking the mesh. Optional simplification reduces triangle count by ~20% using quadric edge collapse.
Settings: Smoothing passes: 0 -- 15. Simplify toggle: on/off. An estimated output triangle count and detail loss indicator are shown before running.
Symmetry Mirror
RebuildMirrors the mesh across a chosen axis (X, Y, or Z) to reconstruct missing geometry from an intact side. Useful for symmetric objects where one half is damaged.
When to use: A figurine with one intact arm and one damaged arm -- mirror across X to reconstruct the damaged side.
Variant Generation
RebuildGenerates multiple reconstruction variants with different settings for A/B comparison. Presets: Fine Detail (60% resolution), Fast Preview (180% resolution), Alt. Mode (switches solid/shell/point cloud), and Smooth (extra smoothing).
When to use: When you are unsure which reconstruction settings will produce the best result. Compare variants side by side.
AI Remesh
AI ToolsRebuilds mesh topology using AI to create clean, uniform polygons. Choose triangle or quad output, set a target polycount (100 -- 300K), and configure feature preservation options: sharp edge detection, adaptive density (higher density in detailed areas), symmetry detection, and feature sensitivity (0 = smooth, 1 = preserve all detail). Output in STL, OBJ, GLB, or FBX.
When to use: After repair, when the mesh has good shape but messy topology with lots of tiny triangles, degenerate faces, or inconsistent edge flow.
Settings: Topology: Triangles (3D printing) or Quads (animation/subdivision). Polycount: 100 -- 300K. Features: preserve sharp edges, adaptive density, symmetry detection, feature sensitivity slider.
Example: A repaired scan mesh with 2M triangles of varying size. AI Remesh to 50K quads produces clean edge flow suitable for animation.
AI Retexture
AI ToolsGenerates UV-mapped PBR textures from a text description. Describe the material you want (e.g., 'brushed steel with red anodized accents') and the AI creates color, normal, roughness, and metallic maps. Configurable resolution (512 -- 4K), style presets (realistic, stylized, hand-painted, cartoon, sci-fi), guidance scale, and seed.
When to use: Preparing a repaired mesh for rendering, game use, or presentation. STL files are auto-converted to GLB for texturing.
Settings: Material prompt (600 chars max). Negative prompt. PBR toggle (adds normal/roughness/metallic maps). Resolution: 512 -- 4K. Style preset. Guidance scale: 1 (creative) -- 20 (strict). Seed for reproducibility.
Text to 3D
AI ToolsGenerates a new 3D model from a text prompt. Two-stage workflow: Preview generates the mesh shape quickly, then Refine adds full textures and detail. Configurable output topology (triangles/quads) and target polycount.
When to use: Creating base geometry to repair or modify in the workbench, or generating quick concept models from descriptions.
Example: Prompt: 'medieval stone tower with wooden door'. Preview generates the shape in 30 seconds, Refine adds stone and wood textures.
Image to 3D
AI ToolsUpload a single photo (JPG/PNG, max 20 MB) and generate a 3D model from it.
When to use: Reconstructing objects from reference photos when no model file is available. Works best with clean backgrounds and a single subject.
Multi-Image to 3D
AI ToolsUpload 1 -- 4 photos of the same object from different angles for a more accurate 3D reconstruction than single-image generation.
When to use: When you have multiple reference photos and need a more geometrically accurate model than single-image generation provides.
Orientation (Lay Flat & Rotate)
PrepareLay Flat automatically rotates the model to rest on its largest face. Rotate 90 buttons let you quickly rotate on X, Y, or Z axes. All rotations bake into the geometry.
When to use: Positioning the model for optimal print orientation before analyzing overhangs.
Example: A figurine imports sideways. Lay Flat finds the base and rotates it down. Then rotate 90 on Z to face the front forward.
Mirror
PrepareReflects the model across a chosen axis (X, Y, or Z). The geometry is mirrored in place.
When to use: Creating symmetric parts, correcting mirrored imports, or flipping a model for better print orientation.
Printability Analysis
PrepareAnalyzes overhangs, wall thickness, and watertightness. Produces a Print Score (0 -- 100%) with sub-scores for Overhang, Thickness, and Watertight. Lists specific warnings about problem areas. Configurable overhang threshold angle.
When to use: Before splitting or exporting, to check whether the model will print successfully.
Settings: Overhang threshold: 20 -- 70 degrees. Faces steeper than this angle are flagged as overhangs.
Example: A mechanical bracket scores 45% due to 30% overhang area. Rotating it 90 degrees and re-analyzing raises the score to 82%.
Overhang Visualization
PrepareHighlights overhang faces on the model with a color gradient. Shows count, percentage of mesh, and maximum overhang angle.
When to use: To see exactly which areas need supports or re-orientation.
Hollowing
PrepareCreates a hollow shell from a solid mesh to save material. Adjustable wall thickness (0.5 -- 10 mm). Reports original volume, hollow volume, and percentage of material saved. Mesh must be watertight.
When to use: Reducing material usage and print time for large solid models, especially for resin printing.
Settings: Wall thickness: 0.5 -- 10 mm.
Example: A solid 200 cm3 figurine. Hollowing at 2 mm wall thickness saves 73% material.
Escape Holes
PrepareAdds drainage holes to the bottom of a hollowed mesh for resin or powder removal. Configurable hole radius (1 -- 10 mm). Only available after hollowing.
When to use: After hollowing a model for resin printing -- trapped resin needs a way out.
Settings: Hole radius: 1 -- 10 mm.
Support Preview
PrepareGenerates a preview of support columns for overhang areas. Shows column count and estimated support volume. Requires running printability analysis first. Configurable column radius.
When to use: Before splitting, to see whether a cut would reduce the total support volume needed.
Settings: Column radius: 0.5 -- 5 mm.
Transform (Scale & Rotate)
PreparePer-axis scale sliders (0.1x -- 10x) with optional uniform scaling lock. Per-axis rotation sliders (-180 to +180 degrees). Reset button restores original transforms.
When to use: Resizing the model to fit a specific printer bed or adjusting orientation for optimal printing.
Settings: Uniform scale toggle: when on, changing one axis scales all three equally.
Split Method: Auto
SplitThe default split method. Tries Manifold first for the cleanest possible caps. If the mesh is not watertight or Manifold fails, falls back to Ear Clip automatically.
When to use: General purpose splitting when you are unsure which method to use. Good starting point for any mesh.
Example: A repaired figurine that may or may not be perfectly watertight. Auto tries Manifold, gets clean caps. If it had failed, Ear Clip would have taken over.
Split Method: Manifold
SplitUses the Manifold library's splitByPlane operation. Produces the cleanest, most geometrically correct caps. Requires a watertight, manifold mesh to work.
When to use: Watertight, repaired solid meshes where you want perfect cap geometry. Best for figurines, mechanical parts, and any mesh that passed watertight checks.
Example: A fully repaired mechanical bracket with 0 open edges. Manifold split produces mathematically perfect planar caps on both halves.
Split Method: Ear Clip
SplitClips the mesh against the cut plane and generates caps using ear-clipping triangulation. Handles concave cross-sections well. Works on non-watertight meshes.
When to use: Damaged meshes, thin shells, car bodies, and panels that are not watertight. The most reliable method for imperfect geometry.
Example: A car body panel with open edges. Manifold would fail, but Ear Clip splits cleanly and generates proper caps along the cut line.
Split Method: Centroid Fan
SplitUses centroid fan triangulation for aggressive cap fill. Connects all boundary vertices to a central point. May produce non-planar triangles on complex cross-sections.
When to use: Last resort when Ear Clip fails on particularly difficult cross-section geometry. Use with caution as it can produce non-planar cap triangles.
Example: A severely damaged mesh where Ear Clip produces degenerate caps. Centroid Fan fills the cap aggressively so you can at least get the parts separated.
Split Method: Surface
SplitClips the mesh at the cut plane but does not generate any cap faces. The resulting parts have open edges along the cut line.
When to use: Open shells where you do not want or need caps. Useful for visualization, or when you plan to close the caps manually in another tool.
Example: Splitting a thin-walled lampshade. Caps would look wrong on an open shell, so Surface mode leaves the cut edges open.
Surface Mode Toggle
SplitWhen enabled, skips solid repair steps before splitting and prevents hollow artifacts. Designed for shell and panel meshes.
When to use: When splitting thin shells, car body panels, or other non-solid geometry.
Cut Planes
SplitAdd cut planes on X (red), Y (green), or Z (blue) axes. Each plane has a position slider (5% -- 95% of the bounding box), an enable/disable toggle, and a snap-to-center button. Multiple planes can be added for multi-cut splits. Planes are visualized in the viewport as translucent discs.
When to use: Dividing models too large for the printer bed, or segmenting articulated models into printable parts.
Example: A 400 mm figurine for a 220 mm bed. Add a Z-axis cut at 50% and an X-axis cut at 50% to get 4 printable quarters.
Joinery
SplitAdds alignment features to split faces so parts snap together during assembly. Four types: None, Cylinder Peg (post and socket), Dovetail (interlocking wedge), and Dowel Pins (multiple small pins). Configurable size and hollow option.
When to use: When you need parts to align precisely during glue-up. Cylinder pegs work for most cases. Dovetails for load-bearing joints. Dowel pins for rotational alignment.
Settings: Type selector. Size slider (2 -- 20 mm). Dowel count (1 -- 4). Hollow toggle (for cylinder and dovetail).
Exploded View
SplitAfter splitting, spread parts apart to inspect cut quality and cap faces. Slider controls the explode distance (0 -- 100%). Part number labels can be toggled on/off.
When to use: Inspecting split results before export to verify cap quality and part separation.
Per-Part Repair
SplitAfter splitting, click any part in the parts list to select it, then click Repair Part to run topology repair on that individual part. Fixes any issues introduced by the split.
When to use: When a split produces parts with open edges or non-manifold geometry along the cut line.
Download All as ZIP
ExportExports all split parts as individual files in your chosen format (STL, OBJ, or GLB) bundled in a ZIP archive. Includes a JSON manifest with part dimensions and metadata, plus an HTML assembly guide with 6-view spatial layout diagrams showing part numbers, zones, colors, dimensions, and assembly order.
When to use: Final step after splitting. The assembly guide is especially useful for multi-part models with 4+ pieces.
Example: A 12-part figurine exports as a ZIP with 12 STL files, a JSON manifest, and an HTML assembly guide showing front/back/left/right/top/bottom views with numbered parts.
Individual Part Download
ExportDownload any single part in your chosen format. Each part card shows triangle count and bounding box dimensions.
When to use: When you only need to re-export one part after repairing it, or want to send a specific part to a different printer.
Send to Quote
ExportSends all parts to the quote system for print cost estimation.
When to use: When you want a print cost estimate before committing to printing.
Repair All Parts
ExportRuns topology repair on every split part in batch. Fixes any issues introduced by the split process across all parts at once.
When to use: After splitting, when multiple parts show open edges or non-manifold geometry.
Weight Estimate
ExportCalculates estimated print weight for each part and total, based on part volume and selected material density. Supports PLA, PETG, ABS, ASA, TPU, Nylon, Resin, and Carbon Fiber materials.
When to use: Estimating material usage and cost before printing.
Settings: Material selector with accurate densities (g/cm3) for each filament type.
Export Format
ExportChoose between STL (universal, best for 3D printing), OBJ (with normals, good for rendering), and GLB (compact binary, supports textures and PBR materials).
When to use: STL for slicers. OBJ for rendering tools. GLB for web viewers, game engines, or textured models.
Wireframe Mode
ViewportRenders the mesh as a wireframe, showing only edges. Useful for inspecting topology density and edge flow without solid surfaces blocking the view.
When to use: Checking triangle distribution, finding dense areas to decimate, or verifying edge flow after remeshing.
Ghost Mode
ViewportMakes the mesh semi-transparent (28% opacity). Allows you to see through the surface to internal geometry, cut planes, or the back side of the model.
When to use: Positioning cut planes inside the model, checking for internal geometry, or inspecting hollowed meshes.
Defects Overlay
ViewportShows color-coded defect edges and faces directly on the mesh. Red = open edges, orange = non-manifold edges, magenta = sliver triangles, cyan = inverted normals. Controlled from the Analyze panel.
When to use: Visual inspection of mesh quality during the repair workflow.
Overhangs Overlay
ViewportHighlights faces that exceed the configured overhang threshold angle with a color gradient. Controlled from the Prepare panel after running printability analysis.
When to use: Identifying areas that need supports or re-orientation before printing.
Support Preview Overlay
ViewportDisplays generated support columns as semi-transparent cylinders beneath overhang regions. Controlled from the Prepare panel.
When to use: Evaluating support volume and placement before exporting to a slicer.
Cut Lines & Part Colors
ViewportAfter splitting, each part is rendered in a distinct color. Cut plane discs are shown in the viewport with their axis color (red/green/blue). Parts can be selected by clicking.
When to use: Always visible during the split workflow for visual feedback on cut plane placement and part separation.
Part Numbers & Exploded View
ViewportAfter splitting, toggle numbered labels on each part. Use the explode slider to spread parts apart for inspection. Both controlled from the Split panel.
When to use: Verifying part numbering before export, inspecting cap quality on split faces.
Pipeline Log (Output Tab)
TerminalReal-time log of all operations: repair steps, reconstruction progress, cloud job status, AI task stages, split progress, and error messages. Each entry is timestamped and color-coded by status (running = blue, done = green, error = red).
When to use: Monitoring long-running operations like Deep Repair or AI tasks. All cloud job status is shown here.
Command Terminal
TerminalInteractive command line for power users. Type commands to run repair, split, export, and analysis operations without using the GUI panels. Tab completion and command help available.
When to use: Scripting repetitive workflows, or when you prefer keyboard-driven interaction.
Settings: Open with Ctrl+` (backtick). Type 'help' for the command list.
Problems Tab
TerminalLists all current mesh issues detected by analysis: open edges, non-manifold edges, inverted normals, and other defects. Updated after each analysis pass.
When to use: Quick reference for remaining issues during the repair workflow.
AI Agent Tab
TerminalChat interface for the mesh repair AI agent. Ask questions about your mesh, get repair recommendations, or request the agent to run specific operations.
When to use: When you want conversational guidance on how to fix a specific mesh problem.
Auto-Diagnose
TerminalWhen a repair or split operation fails, the error is logged in the Problems tab with context. Bug reports can be submitted directly from the Repair panel to report issues with the repair pipeline.
When to use: When an operation produces unexpected results or fails entirely.
Undo / Redo
HistoryRestores the previous or next mesh state. Supports up to 20 undo levels. Ctrl+Z for undo. Each state stores the full mesh geometry.
When to use: Any time a repair, edit, or split step produces an unwanted result.
History Panel
HistoryShows all operations performed on the mesh with timestamps and operation names. Click any entry to jump directly to that mesh state, skipping intermediate steps.
When to use: When you need to go back several operations, or want to compare different stages of your workflow.